* feat: implement server color coding feature - Add color column to servers table with migration - Add SERVER_COLOR_CODING_ENABLED environment variable - Create API route for color coding toggle settings - Add color field to Server and CreateServerData types - Update database CRUD operations to handle color field - Update server API routes to handle color field - Create colorUtils.ts with contrast calculation function - Add color coding toggle to GeneralSettingsModal - Add color picker to ServerForm component (only shown when enabled) - Apply colors to InstalledScriptsTab (borders and server column) - Apply colors to ScriptInstallationCard component - Apply colors to ServerList component - Fix 'Local' display issue in installed scripts table * fix: resolve TypeScript errors in color coding implementation - Fix unsafe argument type errors in GeneralSettingsModal and ServerForm - Remove unused import in ServerList component * feat: add color-coded dropdown for server selection - Create ColorCodedDropdown component with server color indicators - Replace HTML select with custom dropdown in ExecutionModeModal - Add color dots next to server names in dropdown options - Maintain all existing functionality with improved visual design * fix: generate new execution ID for each script run - Change executionId from useState to allow updates - Generate new execution ID in startScript function for each run - Fixes issue where scripts couldn't be run multiple times without page reload - Resolves 'Script execution already running' error on subsequent runs * fix: improve whiptail handling and execution ID generation - Remove premature terminal clearing for whiptail sessions - Let whiptail handle its own display without interference - Generate new execution ID for both initial and manual script runs - Fix whiptail session state management - Should resolve blank screen and script restart issues * fix: revert problematic whiptail changes that broke terminal display - Remove complex whiptail session handling that caused blank screen - Simplify output handling to just write data directly to terminal - Keep execution ID generation fix for multiple script runs - Remove unused inWhiptailSession state variable - Terminal should now display output normally again * fix: remove remaining inWhiptailSession reference - Remove inWhiptailSession from useEffect dependency array - Fixes ReferenceError: inWhiptailSession is not defined - Terminal should now work without JavaScript errors * debug: add console logging to terminal message handling - Add debug logs to see what messages are being received - Help diagnose why terminal shows blank screen - Will remove debug logs once issue is identified * fix: prevent WebSocket reconnection loop - Remove executionId from useEffect dependency arrays - Fixes terminal constantly reconnecting and showing blank screen - WebSocket now maintains stable connection during script execution - Removes debug console logs * fix: prevent WebSocket reconnection on second script run - Remove handleMessage from useEffect dependency array - Fixes loop of START messages and connection blinking on subsequent runs - WebSocket connection now stable for multiple script executions - handleMessage recreation no longer triggers WebSocket reconnection * debug: add logging to identify WebSocket reconnection cause - Add console logs to useEffect and startScript - Track what dependencies are changing - Identify why WebSocket reconnects on second run * fix: remove isRunning from WebSocket useEffect dependencies - isRunning state change was causing WebSocket reconnection loop - Each script start changed isRunning from false to true - This triggered useEffect to reconnect WebSocket - Removing isRunning from dependencies breaks the loop - WebSocket connection now stable during script execution * feat: preselect SSH mode in execution modal and clean up debug logs - Preselect SSH execution mode by default since it's the only available option - Remove debug console logs from Terminal component - Clean up code for production readiness * fix: resolve build errors and warnings - Add missing SettingsModal import to ExecutionModeModal - Remove unused selectedMode and handleModeChange variables - Add ESLint disable comments for intentional useEffect dependency exclusions - Build now passes successfully with no errors or warnings
88 lines
3.2 KiB
JavaScript
88 lines
3.2 KiB
JavaScript
import { createEnv } from "@t3-oss/env-nextjs";
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import { z } from "zod";
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export const env = createEnv({
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/**
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* Specify your server-side environment variables schema here. This way you can ensure the app
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* isn't built with invalid env vars.
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*/
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server: {
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NODE_ENV: z
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.enum(["development", "test", "production"])
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.default("development"),
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// Repository Configuration
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REPO_URL: z.string().url().optional(),
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REPO_BRANCH: z.string().default("main"),
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SCRIPTS_DIRECTORY: z.string().default("scripts"),
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JSON_FOLDER: z.string().default("json"),
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ALLOWED_SCRIPT_EXTENSIONS: z.string().default(".sh,.py,.js,.ts,.bash"),
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// Security
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MAX_SCRIPT_EXECUTION_TIME: z.string().default("300000"), // 5 minutes in ms
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ALLOWED_SCRIPT_PATHS: z.string().default("scripts/"),
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// WebSocket Configuration
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WEBSOCKET_PORT: z.string().default("3001"),
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// GitHub Configuration
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GITHUB_TOKEN: z.string().optional(),
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// Authentication Configuration
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AUTH_USERNAME: z.string().optional(),
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AUTH_PASSWORD_HASH: z.string().optional(),
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AUTH_ENABLED: z.string().optional(),
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AUTH_SETUP_COMPLETED: z.string().optional(),
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JWT_SECRET: z.string().optional(),
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// Server Color Coding Configuration
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SERVER_COLOR_CODING_ENABLED: z.string().optional(),
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},
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/**
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* Specify your client-side environment variables schema here. This way you can ensure the app
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* isn't built with invalid env vars. To expose them to the client, prefix them with
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* `NEXT_PUBLIC_`.
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*/
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client: {
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// NEXT_PUBLIC_CLIENTVAR: z.string(),
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},
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/**
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* You can't destruct `process.env` as a regular object in the Next.js edge runtimes (e.g.
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* middlewares) or client-side so we need to destruct manually.
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*/
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runtimeEnv: {
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NODE_ENV: process.env.NODE_ENV,
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// Repository Configuration
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REPO_URL: process.env.REPO_URL,
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REPO_BRANCH: process.env.REPO_BRANCH,
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SCRIPTS_DIRECTORY: process.env.SCRIPTS_DIRECTORY,
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JSON_FOLDER: process.env.JSON_FOLDER,
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ALLOWED_SCRIPT_EXTENSIONS: process.env.ALLOWED_SCRIPT_EXTENSIONS,
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// Security
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MAX_SCRIPT_EXECUTION_TIME: process.env.MAX_SCRIPT_EXECUTION_TIME,
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ALLOWED_SCRIPT_PATHS: process.env.ALLOWED_SCRIPT_PATHS,
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// WebSocket Configuration
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WEBSOCKET_PORT: process.env.WEBSOCKET_PORT,
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// GitHub Configuration
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GITHUB_TOKEN: process.env.GITHUB_TOKEN,
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// Authentication Configuration
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AUTH_USERNAME: process.env.AUTH_USERNAME,
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AUTH_PASSWORD_HASH: process.env.AUTH_PASSWORD_HASH,
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AUTH_ENABLED: process.env.AUTH_ENABLED,
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AUTH_SETUP_COMPLETED: process.env.AUTH_SETUP_COMPLETED,
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JWT_SECRET: process.env.JWT_SECRET,
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// Server Color Coding Configuration
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SERVER_COLOR_CODING_ENABLED: process.env.SERVER_COLOR_CODING_ENABLED,
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// NEXT_PUBLIC_CLIENTVAR: process.env.NEXT_PUBLIC_CLIENTVAR,
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},
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/**
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* Run `build` or `dev` with `SKIP_ENV_VALIDATION` to skip env validation. This is especially
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* useful for Docker builds.
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*/
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skipValidation: !!process.env.SKIP_ENV_VALIDATION,
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/**
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* Makes it so that empty strings are treated as undefined. `SOME_VAR: z.string()` and
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* `SOME_VAR=''` will throw an error.
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*/
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emptyStringAsUndefined: true,
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});
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